

īALANCE: The amount of gems on islands 3, 4, and 5 were increased from 9 to 10, raising the total gem count from 35 to 38, thus enabling one to unlock all unlockables by the end of the campaign (not mentioned on patch notes).įIX: a online co-op bug where the joining Ruler could lose their gems while sailing away.īUG: No way to recover stolen gems on Xbox and PS4. This means that gems left on the ground won't disappear if Monarchs leave the island, or lose the Crown. It was often left locked.īALANCE: According to patch notes, “ dropped gems no longer decay at all ”. People didn't always understand the previous unlock system and, because of it, thought there was not that much unlockable content in Kingdom: New Lands. The gems system has been introduced to replace the signpost. forty-one gems in the Norse Lands campaign.Īll = Eu, Sh & DL Eu = Europe Sh = Shogun DL = Dead Lands N°L = Norse LandsĪcquiring a gem by day IX grants the "On the Ninth Day" achievement.thirty-eight gems in all campaigns (except Norse).The total of gems available in all islands of a campaign is the same of those required to unlock all of its features: The precise amount of gems found on each island is listed on the second column. They are all listed below along with the number of gems required to unlock them (between parentheses) and the island they're unlocked on.


On campaigns, it's possible to store gems with a merchant banker that appears by the central wharf.ĭifferent unlockable features in the campaigns, including If a Monarch drops a gem-intentionally, due to the purse being full, or due to a hit from a Greed or boar-this gem cannot fall beyond the line of the ground. Unlike coins, gems will never fall into the waters of the river (or sea). Gems lost in these situations are lost forever. having the Crown taken by a crown stealer.Gems in the pouch are lost for good if the Monarch loses the Crown (or the Crowns, in co-op). However, in order to collect them, the Monarch must escape the bomb explosion, or a Heir would have to visit that island. Gems stolen by them on an island can be recovered after the cave ( not the cliff portal) of that specific island has been destroyed: all gems stolen on that island are spat out of the cave entrance with the bomb detonation. Greedlings are the only monsters able to steal gems left on the ground. When no more coins are left on the bag, gems become the target, and then, the Crown.Ĭrown stealers ignore gems just as they ignore coins: their first target is always the Crown. When Monarchs are hit, either by a greedling, a breeder, or a boar, coins are prioritised as well. However, next Heirs will have to spend some gold and a couple of days to visit that island, if they want to retrieve the dropped gems. Gems spat out of the cave with the bomb detonation are guaranteed to be somewhere near the cliff, as greedlings can no longer appear on that island to grab them. No amount of decay can make a gem disappear either. It doesn't matter if the Monarch travels away, or loses the Crown, the gem will be there until being recovered by a Monarch, or stolen by a greedling. Unlike coins, which vanish with time, gems will never disappear if they are dropped on the ground. If Monarchs intentionally drop their belongings, coins are prioritised, and then, if there are no more coins on the purse, gems will drop. Just like coins, gems are collected and stored in the Monarch's purse. There, all needed gems can be bought from the Gem Keeper.įor further details, see: Lost Islands § Gem Keeper. On Lost Islands however, there are no gem chests. In Norse Lands, this hermit has a raven perched on their shoulder.To acquire gems on campaigns, Monarchs must find and open gem chests.Īll gems originally come from those fancy coffers found in the forest.įor further details, see: Ruins § Gem chest. The Stable hermit in Europe has a little pet as well. In Dead Lands use to pull out of their pouch a tiny little screaming mandrake. In Shogun this Hermit is a small black haired woman with bright pink clothing and bun hat. If the Monarch loses their Crown the animals in the stable will all disappear and will have to be unlocked again. All mounts freed with gems and coins during a reign will be drawn here even if they were left on other islands. However, it may destroy some crop fields under the building, potentially reducing the farm overall productivity and leaving a couple farmers unemployed. The Monarch(s) can then switch mounts from the stable for a cost of only three coins no matter the change. The Stable Hermit is a hermit that turns a fully upgraded mill house farm into a stable to keep the mounts around it.
